Usually when people see a review for a movie, there is usually a scoring system, 10 out of 10, A+, 5 Stars, etc, not all critics have this, but a fair number of them do, and usually people will see a 6/10 or higher and think it's a good movie and they might check it out seeing as the critic liked them. But videogames have a different connotation to their score. For some reason, if a game ever gets a 7/10 or a 6/10, that is enough to kill a game or ever having anyone play it. Some people are confused to why this is but i think it's quite simple. Videogames are expensive, and they're also very time consuming, so if a customer is willing to spend that much time & money on a game, they want it to feel like it was worth something, they want a great experience, so getting something that's only good is not enough to convince people that it's worth the investment. Now on one hand you can see this as a negative because it puts all the more pressure on game developers, but then again if you're not trying to make your game the best it can be then you shouldn't be making games in the first place, but on the other hand, if you do end up making a 9/10 or a 10/10 game, then that franchise is pretty much set for life. Remember how much Assassin's Creed Unity sucked? And how it sold millions of copies? Remember that Call of Duty hasn't been good since Black Ops? Well here we are 5 years later and they're still making these games, so it's a bitter-sweet scenario.
-Danny
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