DLC has always split gamers down the line on whether or not they’re a fan of it, well, let me rephrase that, whether they think it has any merits. On one hand, it is a gateway to companies becoming even greedier and lowering the quality of their products under the intention of taking even more money out of their consumers’ pockets, showing the corruption of the community and industry as a whole. But then there are others who do see benefits for it, when done right it can lead to new and worthy content to established franchises and provide an even better experience because of it and in some cases fix problems with the core game. Mass Effect is a great example for literally all of these points, it is guilty of the corruption and manipulation of the system (From Ashes DLC) and also shows how it can add too and improve the initial story (Extended Cut DLC). However, when talking about the best DLC from the series, that distinction goes to the Citadel DLC, the very last piece of single-player DLC released for Mass Effect 3. There was a point where I considered it to be the greatest piece of DLC in all of gaming, but then The Last of Us of course had to match it with Left Behind.
It seems fitting that my two favourite videogames would also create my two favourite pieces of DLC, while it’s difficult to compare the two seeing as they serve different functions for both the game and the audience’s expectations, I do find myself in a constant struggle trying to decide which I think is better, so I feel a back-to-back analysis is in order, so for the next few days, i'm going to be analysing both DLC's and deciding which one is the best.
-Danny
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