Dungeons & Dragons: Honour Among Thieves is
certainly a treat for D&D fans, getting to see certain elements be brought
to the big screen and seeing these creatures and magic visualised, I’d be lying
if I said I didn’t giggle a bit seeing a Green Flame Blade vs Magic Weapon sword
fight, and I’m happy to see some Paladin Propaganda on display. Truly what they
captured best from the game is simply the tone, which might sound odd because
each game is personalised for your group of players, but most commonly agree
the average campaign is a mixture of sincerity and hilarity. We all love to
play pretend and do dramatic monologues with our friends but at the same time
when your master thief of a Rogue rolls a Nat 1 on unlocking a door, the silly
events that are about to play out are going be a comedic delight. While the
irony stained comedic senses undercutting dramatic moments are certainly a
plague on the majority of comedy/action blockbusters of today, it would
honestly be out of character for a Dungeons & Dragons movie of all things
to not embrace that tone. There is a character named Jarnathan and I can immediately
picture how that would come about in a regular game with the DM failing to
prepare a name for a random NPC.
For the non-D&D fans here there is still plenty to
enjoy, a fantasy film filled with adventure, laughs and truly impressive
practical effects littered everywhere, even with barely present background
characters. There is an argument to be made that the film is rather basic, or
as the kids say these days “mid”, which is difficult to argue against. The film
has a very standard plot, the characters are the most basic interpretations of
their respective classes and their cookie cutter arcs offer them little in the
way of greater substance. Yet I don’t see this as massive a flaw as I would for
other films, simply because when I picture the filmmakers sat down to write
this film I don’t imagine they were aiming higher than “Make a good D&D
movie” which as history has shown us, is not an easy task, so I don’t blame
them for bunting the ball on occasion and going for the less risky options. In
a sense I view this film very much how one plans their first D&D character,
they often go for something basic and conventional just to get the hang of
things, and once they’re comfortable it make something creative and
experimental with the second campaign.
-Danny
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