Uncharted as a videogame franchise was always more
heavily targeted towards entertaining characters and big spectacle action
scenes. What made it work was the talents of Amy Hennig’s direction and the
wonderful chemistry of the cast as characters with established relationships
who know each other well. So having that all undone with an entirely new cast
all of whom don’t know each other so there are no established bonds and thus a
lot of hesitancy and betrayal amongst the ensemble and there is so much back
and forth of characters working together, betraying each other, working
together again, all switching between them like a light. Trust is the theme of
the day with this film, with its protagonist Nathan Drake (Tom Holland) being
the only one willing to trust everyone as he’s new to the treasure hunting
business while everyone else betrays one another with every other blink and
hopefully along the way they’ll learn to trust except they don’t. These
alliances change so rapidly with no clear momentum being built on who is
friends with who that in the end people trust or don’t trust one another simply
because the script says so, with no clear reason for the characters because no
relationship is consistent enough to build a rapport.
As for the bombastic action scenes, likewise it is something
that is lost but that is more due to changing of mediums. People have often
said that Uncharted would work well as a film but truly that is only
because structurally there is nothing too solidified in videogames as the only
medium these stories could be told, however the spectacle is where it
specialised. It’s one thing to watch Tom Holland on a green screen pretending
to be thrown from a plane, it’s another thing entirely for you the audience to
be the one thrown from a plane as you’re the controller of the narrative. That
type of immediate empathy created so rapidly that only videogames can is what
made Uncharted a success. You weren’t watching these great adventures,
you were the one experiencing it.
Not to say films can’t have that kind of spectacle, they
very much can, and this film had that opportunity, but sadly it was squandered.
If Venom proved anything it’s that Ruben Fleischer is a mediocre
director at best, but absolutely not someone who can properly handle a blockbuster
size film. Considering the climax of the film has an absolutely absurd yet
entertaining setting for an action scene, with the wonderfully talented Chung-hoon
Chung as Director of Photography and a lead actor who famously does his own
stunts and yet it is such a dull, lifeless and poorly sequenced action scene,
as most of them are.
There is no spectacle to be found in this adventure film, no
charisma to the found in its cast, no purpose in adapting this property. It is a
soulless cash-grab so elegantly designed to grab as much of said cash as possible, if only it put that
much effort into making a good film.
-Danny